[Guide] Theurg




Öffentliches Forum der DAOC-Gilde Disaster auf dem Server Genesis

[Guide] Theurg

Beitragvon matze » Sa 8. Feb 2014, 17:43

habs mal fies geklaut, Übersetzung folgt bei Gelegenheit

General pet information:
Pet hp: 1520hp
Pet runspeed: Slightly faster than sprinting, but they stutter so actualyl they move a tiny bit slower than players
Pet lifetime: 30 seconds, goes for all 3 pets
All pets are immune to Root & Mezz

ICE PETS: Range 1500 (often bugs so they run closer to cast, sometimes even directly to melee). Good dmg nuke with 5 seconds 35% snare nuke (wich will be broken by any other dmg). Has melee dmg aswell and does about same as the other pets. lvl 25 Ice spec is all that's needed for lvl 50 Ice pets
-Ice pets also interrupt even if their spell gets resisted.
-If pet starts casting the spell will ignore target sight, but not range
Pet cast time: 3 seconds
-When ice pets are summoned they take 4 steps forward (400 range) then start casting, if you are too close they will go directly to melee
-Ice pets spell range has been tested out to about 1200 range as max

AIR PETS: Procs stun. Some test results below... (lvl 32 Air pet spell, lvl 50 Theurgist with 45+5 Wind spec)
lvl 35 mob - 94 attacks, 21 stun procs = 22% stun chance
lvl 52 mob - 151 attacks, 36 stun procs = 24% stun chance
So stun chance is around 20-25%

EARTH PETS Theese pets have no perks what so ever and is because of that the least good pet you get to choose from. Theese pets were later given twice the lifetime and twice the runspeed for live servers. But that doesnt go for Genesis (here)


Speccing:
There are some different specs for Theurg and i like 45 Air, 26 Cold, 14 Earth best... This gives you max lvl AIR and ICE pets, quite bad aoe root but it works for interrupting and such. Best specnuke and single target bladeturn. some ppl are going earth instead of ice for 10 sec pbt... but ask yourself what 10 seconds bladeturn really do when you have 2-3 tanks hitting same target, some dual wielders with celerity, they swing 5-10 times per second, so the dmg you neglect is just a small fraction

Breaching off pets: Pets have each 1520hp, this takes single target spec nukes 3-5 nukes to kill one pet or if they AOE nuke they will need 5-10 nukes to kill a series of theurg pets wich will be a big loss of power for the one killing them.

Tips: When in a "big" fight you can summon an ice pet to attack someone, then you can stand right behind your own pet to prevent being targetted by casters far away... Example.
You are at keeptake, send 2-3 ice pets to attack a runemaster guard or such. Your pets will stop outside wall and you can stand right behind the pet to prevent being targetted by defending casters, then you can spam pet players or whatever you like.

Another trick is against Animist pets. Send 1-3 Melee pets straight towards animist pets to soak up the aggro from the Fire and forget turrets. This way you and your allies will be protected from Shroom dmg for quite some time as shrooms hit for about 30-40dmg each x say 20 wich will be a total of 700dmg per cast... so 1 Theurg pet will save you for about 3 seconds if shrooms are at cap

http://daoc-origins.net/forum/viewtopic.php?f=12&t=7463
matze
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von Anzeige » Sa 8. Feb 2014, 17:43

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